Motion Board

Animation Storyboard

Each loop is isolated so the timing, hierarchy, and game feel are easy to judge while scrolling.
Target FlashCollisionsEnergy SurgeSelection DriftReveal ChoreographyPerfect 4/4Damage / Life LossImpact WaveUtility FXMatch End

Round Start

Target Flash

Gold TRACK rings, countdown pulse, target emphasis.

Physics

Collisions

Sharper lines that show the bounce direction clearly.
Collision StyleDirectional Streaks

HUD

Energy Surge

Smooth arena bloom, meter charge, streak escalation.

Input

Selection Drift

Slow wider camera motion while selected balls stay readable.

Scoring

Reveal Choreography

Correct target, missed correct, and wrong pick beats.

Reward

Perfect 4/4

Medal, shockwaves, orbit ring, aurora, confetti.

Danger

Damage / Life Loss

Life gems, red result tone, bomb pop, field warning.

Combat

Impact Wave

Detonation ring, screen energy, arena shock impulse.

Combat

Utility FX

Jam scanlines, guard shell, cleanse, recharge, second wind.

Flow

Match End

Victory ribbon, calmer arena, end-state framing.